Hello everyone, I wanted to share a couple of examples of house designs I worked on during my time at Futurium.
My main contribution was building the architectural elements for houses, including interior and exterior designs, by following the architectural floor plans provided by the clients. I was also responsible for placing plant foliage around site layout plans inside Unity using custom-based tools in Unity, and low-poly meshes, which were later replaced with higher quality models by the rendering department.
Later during my time at Futurium, I was fortunate enough to become a member of the environments/landscaping team. I was responsible for modelling terrains, driveways, gardens, and gradient variations to show inclines/declines, referencing architecture/landscaping plans.
Skills acquired – Unwrapping, texturing using in-house textures/material methods, quality control checks involving fixing problems with light leaks, topology, z-fighting, and any adjustments required by the clients.
Software used: - Maya, Photoshop, Unity