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Realistic Raspberries

Hello, everyone, this is the latest 3D scene I've been putting together in my spare time.

The scene was set up using a directional light, HDRI (using a basic studio lighting HDRI Image), Subsurface Scattering (SSS), Dust Particles, and some textures created using Substance Painter to make the raspberries as realistic as possible.

Reference used: - https://www.pinterest.co.uk/pin/386957793002083287/

Software used: - Maya, Substance Painter, Photoshop, and Arnold Renderer.

Compositing the final image together and adding depth was done using Photoshop

Final Render

Final Render

Ambient Occlusion Pass

Ambient Occlusion Pass

Directional Light Pass

Directional Light Pass

SkyDome Light (HDRI) Pass

SkyDome Light (HDRI) Pass

Subsurface Scattering Pass

Subsurface Scattering Pass

Specular Pass

Specular Pass

ZDepth Pass

ZDepth Pass